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[资讯发布] 2010年度SketchUp开发团队最重要的集会即将开幕!--2010 Google 3D Basecamp   [复制链接]

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发表于 2010-8-23 23:01:01 |显示全部楼层

2010年度SketchUp开发团队最重要的集会即将开幕!--2010年9月1日2010 Google 3D Basecamp
由谷歌官方主办的非正式会议,邀请了全世界的SketchUp精英在美国谷歌总部一起聚会,共同庆祝SketchUp十周年!
本次会议在2010年9月1日开幕至9月3日闭幕。
这是迄今为止SketchUp官方团队组织的最为盛大的一次全世界SketchUp爱好者的聚会。
这儿是会议的官方网站。
本次会议将就版本升级、开发、升级、应用等全方位的最深入地与开发团队面对面的进行讨论。
本站将更新和编译相关细节内容,请关注。

下面是会议的一些日程和细节。
3D Basecamp Home
2010 Google 3D Basecamp
September 1 – 3, 2010
Boulder, Colorado USA


Join us at the foothills of the Rocky Mountains for three days of SketchUp learning with the most experienced SketchUp designers in the world! Google 3D Basecamp 2010 features:
■Pre-defined and Unconference sessions covering advanced SketchUp topics
■Demonstrations by extreme modelers!
■“Shop talks” with fellow SketchUp designers!
■Plenty of free food and goodies!
■The 3D Basecamp lab!
■A 10th anniversary of SketchUp party!
■SketchUp-themed contests: Compete against the best for prizes and glory!
■Tours of Google’s Boulder office!
■Outdoor-themed activities, such as a walking tour of Boulder or an early morning hike in the Rockies!
Hope to see you in Boulder,

The SketchUp Team
Agenda:
Google SketchUP 3D Basecamp 2010  
   
  
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Wednesday September 1, 2010
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10:00-12:00 Registration and Breakfast
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12:00 pm Lunch
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1:00-2:00 pm Keynote
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2:00-4:00 pm Sessions
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4:00 pm Day 1 Concludes
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Thursday September 2, 2010
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9:00 am Unconference Agenda Building
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10:00-12:00 am Unconference Sessions
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Noon Lunch
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1:00-5:00 pm Unconference Sessions
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5:30-10:00 pm Party and Dinner
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Friday September 3, 2010
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9:00 am-11:45 Sessions  
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Noon Day 3 Concludes
When is the event?
SketchUp 3D Basecamp 2010 will take place Wednesday, September 1 - Friday, September 3, 2010.

Where will the event be held?
It will be held in Boulder, Colorado.

Will there be a fee for people who attend the event?
There is no charge to attend Basecamp 2010, though attendees are responsible for their own travel, lodging, and other expenses.

What will happen at 3D Basecamp?
We're still working on the program for the event, but generally, it will include workshops, presentations, and hands-on sessions for people who use Google SketchUp.

Who can attend the event?
To attend the event, you must be 18 years of age or older and receive an invitation from us.

How many event invitations will be extended?
The precise number of invitations we extend will depend on the amount of space we have available, but we estimate the number to be about 200.


Should I make travel arrangements right now?
Please only make travel arrangements once you have received a formal acceptance from us.


What is the registration timeline for the event?
Wednesday, August 4, 2010.


Will the event be relevant to users of both Google SketchUp Pro and Google SketchUp (free)?
Yes.


Do I need to own a license for Google SketchUp Pro to attend the event?
No.


I've heard that this event is going to be an "unconference". What the heck does that mean?
At an unconference, session topics are decided upon at the event, by the attendees themselves.



Do I need to bring my own laptop computer to the event?
Most likely, yes. There will be lots of hands-on learning opportunities at Basecamp, and it's highly unlikely that we'll be able to provide computers for attendees.


Will attendees have wireless internet access?
Yes.


What's the dress code?
We'll probably be wearing jeans and t-shirts, but you're welcome to wear anything you like.


What should I bring with me?
Bring yourself, your SketchUp questions, models and problems, and your laptop, if you have one.


Can I bring my family?
Unfortunately we won't have space on campus for anyone but you. Feel free to bring your family to Colorado, but note that they won't be able to attend the event.


Can I contact someone with questions about the event?
If you can't find the answers to your questions on this FAQ, then please feel free to send us an e-mail at 2010basecamp@gmail.com. We'll do our best to get back to you as soon as we can.


Will session materials be available after the event for people who could not attend in person?
We'd love for this to happen, and we'll do everything we can to make sure that it does. When and if this material becomes available, we'll announce it in the SketchUpdate newsletter and on our blog.
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发表于 2010-8-23 23:12:30 |显示全部楼层
<P>2008年度的官方开发团队的主持人: </P>
<DIV>
<H2>Keynote Speaker Bio</H2>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Cameron Sinclair</B><BR>Executive Director, Co-founder, Architecture for Humanity<BR><BR>Cameron Sinclair was trained as an architect at the University of Westminster and at the Bartlett School of Architecture, University College London. During his studies Sinclair developed an interest in social, cultural and humanitarian design. His postgraduate thesis focused on providing shelter to New York's homeless through sustainable, transitional housing. After his studies, he moved to New York where he worked as a designer and project architect.<BR><BR>In 1999 Sinclair co-founded Architecture for Humanity, which seeks architectural solutions to humanitarian crises and brings design services to communities in need. Currently the organization is working in a dozen countries on projects ranging from health centers in Sub-Saharan Africa, community centers in Southeast Asia to low-income housing on the Gulf Coast of the United States. In 2007 Architecture for Humanity launched the Open Architecture Network, the worlds' first online community dedicated to improving living conditions through innovative and sustainable design.<BR><BR clear=all>
<H2>Presenter Bios</H2>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Rob Bell</B><BR>Founder, Zomadic, LLC<BR><BR>After over 15 years of working as a software engineer in 2005, Rob decided to pursue a long-term desire to find a way to work with his hands and to develop a knack for building things. Around that same time, he discovered Sketchup and has been hooked ever since. In 2006, Rob founded a custom fabrication business which centers around his Shopbot CNC router. He loves being able to realize his Sketchup designs, and especially enjoys the immediate gratification of fabricating them in his shop.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>John Bacus</B><BR>SketchUp Product Manager, Google<BR><BR><SPAN>John Bacus is a Product Manager on the Google SketchUp development team where he is responsible for the ongoing design of the growing SketchUp family of products.</SPAN><BR><BR><SPAN>Prior to joining Google, John was the Director of Product Design for @Last Software, where he worked on SketchUp from the first Mac OS X release through the product's acquisition by Google in 2006. During this time, SketchUp has won numerous awards, including "3D Product of the Year" and a "5 Mice" rating from Macworld Magazine. Prior to @Last, John was a professional design consultant working on a wide range of architectural and urban design projects in both Europe and the U.S.</SPAN><BR><BR><SPAN>John holds an MArch. (Thesis Prize) from the Rice University School of Architecture, and a BArch. (Ledlie Award) from The Cooper Union for the Advancement of Science and Art.</SPAN><BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Todd Burch</B><BR>Burchwood USA<BR><BR>By day, Todd Burch is a professional programmer on large IBM mainframes. By nights and weekends, Todd spends as much time with SketchUp and Ruby as he possibly can. It's a disease with no known cure. Todd, along with Rick Wilson and Tavi Chis, found an outlet for their SketchUp/Ruby addiction (sickness) in the form of Smustard.com - a web site used for distributing their many Ruby scripts that make SketchUp users more productive. <BR><BR>Todd just celebrated 20 years of marriage to his wife Connie and is looking forward to sending his son Kevin off to college next year. Finally - empty nesters! <BR><BR>A user of SketchUp since 2003, Todd uses SketchUp on both Windows and Mac.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Aidan Chopra</B><BR>SketchUp Product Evangelist, Google<BR><BR>Aidan Chopra works at Google as the Product Evangelist for Google SketchUp. He is the author of Google SketchUp For Dummies, which was published in 2007 by John Wiley &amp; Sons. Aidan holds an undergraduate degree from NSCAD University in Halifax, and a Master of Architecture degree from Rice University in Houston. At Google, his job is to be an advocate for the everyday communication of concepts, ideas and places in 3D. Aidan is responsible for the SketchUpdate e-newsletter and blog, and contributes to the efforts of SketchUp's marketing, training, product management and development teams.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Jake Cook</B><BR>Cofounder, Sweet Onion Creations<BR><BR>Still not sure if he's a right or left-brain thinker, Jake ended up earning a BA in physics and a MA in marketing from Drury University in Springfield, Missouri. In 2006, he cofounded a startup by the name of Sweet Onion Creations in Bozeman, Montana with his wife Lee. The company builds architecture models and design prototypes with 3D printing technology and a focus on minimizing its environmental impact.<BR><BR>Sweet Onion Creations first began working with SketchUp and 3D Warehouse to build scale models of cities such as Jacksonville, Florida for architecture firms. The goal for the company is to let people take their SketchUp ideas and print them out so that they might have them in their hands in a matter of hours. This led to the company’s slogan of “Ideas You Touch.”<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Mark Dietrick</B><BR>Director of Research and Development, Burt Hill<BR><BR>Throughout a career spanning over 20 years as an architect and CIO, Mark has excelled at balancing a dedication to architecture with a nearly innate understanding of technology. As one of the first pioneers in the school of Computer Automated Design, Mark has been involved with the latest technology as it involves architecture.<BR><BR>Mark is recognized nationally as a forerunner in the use of building information technology in the practice of architecture and engineering, and is frequently consulted upon to speak at various industry events. Recently named Director of Research and Development, Mark is leading Burt Hill’s Applied Research team, which studies innovation in project delivery and building systems in support of performance-based design.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Peter G. Ellis</B><BR>Engineer, National Renewable Energy Laboratory<BR><BR>Peter is an engineer at the Center for Buildings and Thermal Systems at the National Renewable Energy Laboratory (NREL) in Golden, Colorado. He spends much of his time developing and implementing new simulation models for the EnergyPlus program, a whole-building simulation engine sponsored by the U.S. Department of Energy.<BR><BR>While at NREL, he has developed models for flat-plate solar collectors, hot water storage tanks, and controls for limiting electrical demand. Peter also uses EnergyPlus to perform whole-building energy analyses for high-performance buildings. Projects have ranged from the proposed World Trade Center Freedom Tower to an off-the-grid, passive solar, educational field station and dormitory. Most recently, Peter developed an EnergyPlus plugin for SketchUp called the Energy Design Plugin.<BR><BR>Prior to joining NREL, Peter received a Master's degree from the University of Illinois at Urbana-Champaign where he worked as an EnergyPlus developer since 2000. While a graduate student, he developed models for Trombe walls, tubular daylighting devices, and daylighting shelves.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Chris Fullmer</B><BR>MIG Inc.<BR><BR>Chris Fullmer has been using SketchUp since version 4, which he found while working on his undergraduate degree in landscape architecture at Cal Poly Pomona. He began making SketchUp tutorials for classmates and pretty much anyone who was interested. He has since made tutorials for the SketchUp forums, Cal Poly Pomona's Department of Landscape Architecture, and the SketchUp Wiki. Currently, Chris is attending UC Berkeley working on a Masters Degree in andscape architecture. He also works for MIG Inc., a planning and landscape architecture firm in Berkeley, California. There, he uses SketchUp for city planning and urban design visualisation.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Josh Hathaway</B><BR>Rocky Mountain Institute Build Environment Team<BR><BR>Josh Hathaway received a Bachelor’s degree in Environmental Design from the University of Colorado at Boulder. Josh’s experience includes sustainable design consulting, charrette development, 3-D daylight modeling, and energy and daylight technical analysis.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Alex Juhola</B><BR>3D Data Specialist, Google<BR><BR>With hometown roots in the Bay Area and Oregon, Alex graduated from the University of Colorado with a degree in Architecture and a love of Boulder, Colorado. She remains there working on 3D Data for Google Earth with a team of fellow Architecture and Industrial Design graduates. In addition to working with Google SketchUp, she enjoys the hiking, biking, rooftop bars and live music Boulder has to offer.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Tyson Kartchner</B><BR>SketchUp Nerd, Google<BR><BR>Tyson has been with Google for three years, but has been using SketchUp for a lot longer than that. His schooling and background is in architecture, where he worked for a few firms in Tucson, Arizona before taking the plunge and joining the team in 2004. Besides enjoying the cooler weather in Boulder, Tyson dabbles in making furniture, modifying video games, and exploring some of the trails in the nearby mountains. These days, he works with SketchUp's different departments, creating graphics and videos, developing training materials, researching our various markets, and doing whatever else gets thrown at him.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Jim Leggitt, FAIA</B><BR>Architect, RNL Design<BR><BR>Architect, urban planner, and professional illustrator, Jim Leggitt, FAIA has been practicing for over thirty years in Denver, Colorado. In addition to being an Associate Principal with RNL, he has conducted drawing seminars and workshops for AIA National Conventions, AIA regional and local conferences, universities, architectural firms and allied design professionals throughout the country and Canada for over ten years. Jim presented a half-day drawing workshop at the first SketchUp 3D Basecamp in October 2005. He lectures about design visualization techniques to architectural schools and AIA-sponsored conferences and has recently taught a drawing course to graduate-level architectural design students at the University of Colorado in Denver.<BR><BR>Jim’s full-day drawing workshop at the 2004 AIA National Convention in Chicago was attended by 90 architects who enjoyed his highly interactive program. Over 500 architects attended his seminar at the Chicago convention. Jim has presented popular seminars and pre-convention workshops at the AIA National Conventions in Philadelphia, Charlotte, Denver, San Diego and Chicago. He has lectured to over 5,000 architects and has been responsible for earning attendees over 11,000 AIA continuing education learning units. Leggitt authored <I>DRAWING SHORTCUTS: Developing Quick Drawing Skills Using Today’s Technology</I>, a 208 page full color book published in 2002 by John Wiley and Sons, New York. The book has how been adopted by over 50 universities and has been translated into three foreign languages. Jim has served as President of the Denver Chapter AIA and as director on the AIA Colorado Chapter Board.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Jean Lemire</B><BR>Mechanical Engineer, Tecsult/AECOM<BR><BR>Jean Lemire completed his studies at the &Eacute;cole Polytechnique de Montréal, earning a diploma in Mechanical Engineering in 1977. Mr. Lemire has worked as a mechanical engineer at Tecsult/AECOM in Montreal since 1978. His firm consists of consulting engineers that do business in nearly all fields of engineering. Mr. Lemire is in charge of the Mechanical Auxiliaries Department in the energy sector. The primary responsibility of this department concerns the design and production of specifications for the construction of power plants, mostly hydro-electric.<BR><BR>Besides his administrative duties, Jean Lemire designs mechanical systems and writes specifications. In his work, Mr. Lemire often uses SketchUp to convey design ideas to his colleagues and Tecsult’s customers, and will be in charge of forming the SketchUp users' base at Tecsult in the upcoming months.<BR><BR>Jean Lemire's experience with SU dates back to 2003, when he began using version 3. Besides using SketchUp at work, Mr. Lemire also uses it at home for personal projects like home improvement and kite design, as well as producing tutorials (in French and English) to help users posting questions on SketchUp-dedicated user forums. Mr. Lemire lives in Richelieu, a small town near Montréal.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Robin Lockhart</B><BR>Associate, OBM International<BR><BR>Robin Lockhart comes from Calgary, Alberta, Canada and has been involved in both art and architecture for over 20 years. Though his formal education is in architecture, he is self-taught as a commercial artist. Prior to his current “office” job, he was a Highland Infantry Officer serving in the Canadian Forces for eight years. His hobbies are playing the Great Highland Bagpipes, art, music and BMW motorcycles.<BR><BR>He currently enjoys the position of Associate with the multinational design firm of OBM International, where he has been for almost a decade. Robin is a proud member of the American Society of Architectural Illustrators (ASAI), and his Miami office specializes in hotels, resorts and master planning. This affords him broad-based opportunities for world travel, varied projects, commercial art and a constant demand to keep pace with ever-changing technologies.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><SPAN><B>Diego Mathó</B><BR>Director of Design Computing, Boston Architectural College<BR><BR>Mr. Mathó is a Uruguayan-born architect; graduated from the Facultad de Arquitectura in Montevideo and teaches mostly in the field of design-technology. He is married to Silvia and together they have three children; one in high school and the others in college.<BR><BR>While still in college, in Uruguay, he began teaching ‘on the side’ elementary school children ESL Physics and Human Geography. In 1984 Diego founded and ran a computer-graphics and design firm. His experience in computation of design and design-technologies led him in 1993 to pursue his Master’s degree at Harvard University Graduate School of Design. After graduation he returned to design practice and to his other passion, education.<BR><BR>Diego started teaching at the Boston Architectural College in 1994 and was hired full-time a year later. As Director of Design Computing at the BAC, he assists in enhancing the Design Media curriculum and leads the school’s efforts in developing and advancing design and educational technology. Diego coordinates and teaches along with almost 30 other instructors in his area, various design-computing courses – in drawing, modeling, real and non-photo-real rendering and animation. While he has also taught at Suffolk University’s New England School of Art and Design, at New England Institute of Art, and at Newbury College, he serves as a curriculum consultant for the 3D Animation Program at the Center for Digital Imaging Arts at Boston University and is on the advisory board for Cambridge Rindge and Latin School’s Rindge School of Technical Arts.<BR><BR>While he continues to research in the field of Artificial Intelligence in Design, the topic that brought him to the US, Diego hopes to one day finish writing a book on the subject of Computer-Intelligent Aided Design.</SPAN><BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>John C. Martin II</B><BR>VP of Product Marketing, Reallusion<BR><BR>John C. Martin II, VP of Product Marketing, leads Reallusion's award-winning CrazyTalk and iClone Studio. A founding member of Reallusion USA, John represents Reallusion's brands and the continued development of evermore accessible filmmaking technology. John's role as spokesperson for Reallusion connects audiences with demonstrations of Reallusion's real-time filmmaking software that's fueling the frenzy of user-generated video content on the web.<BR><BR>John specializes in emerging media and social networks including Machinima and virtual worlds. He recognizes the vast potential to use virtual worlds and real-time game and animation engines to unite technology with the new era of digital storytelling and social interaction. Speaking to audiences across the globe about the rise of the new personal media movement, John is an evangelist for making animation accessible to everyone.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Andrew Nathanson</B><BR>Senior, Rye Country Day School<BR><BR>Andrew Nathanson is a rising senior at Rye Country Day School in Rye, New York, where he has been utilizing SketchUp for the past six years. In that time, Andrew has created expansive models of the Rye Country Day campus, Rye NY's Central Business District, as well as smaller projects, such as model kitchens, offices, and a museum lobby. Andrew's Rye Country Day model has been expanded upon to create a fictional pool, art gallery, and classroom extension buildings.<BR><BR>In the summers of 2006 and 2007, Andrew was employed as a paid intern in the Rye City Planning Department. At this job, he has used SketchUp to assist with subdivision projects, implementation of walk/do not walk signs, and new traffic lights. Following a hundred-year flood event in April 2007, he created a model neighborhood, in which some of the homes met new FEMA standards.<BR><BR>Andrew has made two presentations to the Rye City Council, presenting both his Central Business District model, as well as his FEMA-zoned neighborhood, which was "flooded" using SketchUp. The Rye Country Day model was presented to school administration at Board of Trustee meetings and has been used to visualize a planned lecture hall, which was presented at a Capital Campaign kickoff dinner.<BR><BR>Andrew is president of his senior class, and has grown up in Purchase, NY.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Victor Olgyay</B><BR>Principal, RMI Build Environment Team<BR><BR>Mr. Olgyay has a wide range of experiences in architectural design, planning, laboratory design and integration, environmental and acoustical systems, with specialization in lighting and daylighting design.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Jin Pak</B><BR>3D Data Specialist, Google<BR><BR>Jin hails from the beautiful but small island of Guam and has been residing in Colorado since 2000. A graduate of the University of Colorado architecture program, he shares a strong passion for design with the rest of his team as a 3d Data Specialist in the Google Sketchup office in Boulder, Colorado. He is our resident 3rd party render tester and has been experimenting with maxwell render previously with 3ds Max and now with SketchUp.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Csaba Pozsárkó</B><BR>Archaeologist<BR><BR>Csaba Pozsárkó a.k.a. "Gaieus" was born and still lives in Pécs, Hungary. He graduated – after spending a semester at the Indiana University of Pennsylvania – as an historian / archaeologist from the University of Pécs in 1991, and later as a lawyer in 2001. He really is a teacher-type, and has been teaching in secondary school as well as in various faculties at the University of Pécs. He currently works for the local municipality as a civil servant and hopes to model the whole city for Google Earth by 2010, when Pécs will be the European Capital of Culture.<BR><BR>As an archaeologist, he first got involved with 3D visualization when reconstructing the buildings of the Early Christian cemetery (a UNESCO World Heritage Site) of his home town, together with other European sites of Roman archaeology (see http://www.h2g2.hu/peregrinus/). He started using SketchUp 5 when it was made available for free by Google, and soon got hooked by it so much that he purchased a Pro license as well. He is a SketchUp beta tester, ever though his main field is still archaeological reconstruction.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Vikram Sami</B><BR>Designer, Lord, Aeck &amp; Sargent<BR><BR>Vikram is an integral member of the Lord, Aeck &amp; Sargent team, bringing exceptional expertise in the field of sustainable building design, daylighting and energy analysis. Vikram excels in using computer simulation as part of the design process to produce integrated design solutions that are high performance while maintaining their architectural aesthetic.<BR><BR>Vikram has experience with a wide range of project types including residential, commercial and institutional. His research interests include thermal comfort and ventilation, building simulation techniques, and global carbon reduction techniques. He currently serves as Chair of the Georgia Solar Energy Association, the Solar Buildings division of the American Solar Energy Society, as well as the Energy and Atmosphere committee of the Atlanta AIA COTE chapter. He is a visiting lecturer at the Georgia Institute of Technology. He holds a Masters Degree in Building Science from Arizona State University and is a frequently published author and researcher.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Thomas M. Simmons</B><BR>Founder, ARCHVISTA<BR><BR>The founder of ARCHVISTA and recognized for expertise in building information technology, Thomas is responsible for developing new and ongoing business. He has spoken at major industry events including AEC Systems, AIA Desert Practice Conference and the AIA Monterey Design Conference. He has authored several books on Building Information Modeling, ArchiCAD and architectural technology. He was formerly the Director of Technology with the award-winning firm of EHDD Architects in San Francisco. He earned a Masters of Architecture from UC Berkeley in 1988.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Susan Sorger</B><BR>Founder, Entourage Arts<BR><BR>Susan Sorger is the founder and President of Entourage Arts, an Authorized Training Center for Google SketchUp in Toronto, Canada providing both Google SketchUp Essentials courses as well as the Advanced Courses she created. Susan adopted SketchUp when it was just in Version 2 as a basis for the perspectives for watercolour architectural illustrations. Soon she added EPIX exports from SketchUp to work in Piranesi creating hybrid digital illustrations based on her SketchUp models. The scanned, hand-painted entourage of people, trees, skies and so forth, such as the ones she utilized in her hybrid illustrations, are available as volumes for purchase both in PNG format and as SketchUp Face-Me components from Entourage Arts. Susan has served as a Beta Tester for both SketchUp and Piranesi, is a contributor to the Bonnie Roskes Book "Mastering Piranesi", has served as a juror in rendering competitions and will introduce Piranesi classes shortly.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Pete Stoppel</B><BR>Solo, Solosplace.com<BR><BR>Pete was born in Johannesburg, South Africa in 1968. Academic institutions include King Edward VII boys school, JHB art school and the University of Witwatersrand. He moved to Dallas and attended Richland college to further his skills. These include landscape design; Pete is a certified nurseryman.<BR><BR>He and his wife own a design/build company in Dallas, concentrating on concept homes. Pete leaves the day-to-day construction industry stuff to his wife, who seems to enjoy chaos. He covers the freelance side of the business, taking on work from fellow builders, investors needing eye candy and other architectural firms that are swamped. Pete's main services are modeling structures for online display and rendering; his advantage over his competition is the speed with which he is able to go from CAD to rendered image—thanks to Sketchup.<BR><BR>Pete found Sketchup a few years ago, and thought it a toy at first until he started to see some amazing works from many of its users. So after the allotted 8 hour trial he was sold and has used it almost every day since then. He has also recently been commissioned to model for the console gaming industry which he thoroughly enjoys.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Bryce Stout</B><BR>SketchUp Product Manager, Google<BR><BR>Bryce started out as one of the original beta testers for version 1.0 of SketchUp. Over the last 5 years he's filled many roles in the company from licking stamps and building maintenace to support, training, and product design. Bryce's hobbies include Bmx, Surfing, Wakeboarding, Metal working and fabrication, Bonsai Trees, and the DJing.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Mike Tadros</B><BR>Co-Founder, Igloo Studios<BR><BR>Mike Tadros is an Architectural Designer who has practiced architecture while employed at design firms in Berkeley and Los Angeles, California. Throughout Mike's career, his work has been intensely focused on the uses and implementations of CAD applications and digital media throughout all stages of the design process. Mike continues to practice architectural design in his current role as the principal designer and co-founder of Igloo Studios, Inc. an AEC Industry Media Company which was established in 2004.<BR><BR>Mike is also the Lead Instructor for Igloo's educational division, known as School. He was certified as a Google SketchUp trainer in 2005 and has since had the opportunity to teach thousands of people in AIA/CES accredited seminars all over the world. School produces a series of Google SketchUp training DVD's, as well as a free weekly video podcast series called 'The Sketchup Show.' Architects and designers can earn AIA CE Units by watching episodes of 'The Sketchup Show' or by signing up for any one of a number of live, instructor-led courses which School offers in cities across the US. For more information, visit www.go-2-school.com.<BR><BR>Mike Tadros graduated in 2001 with a B. Arch from the College of Environmental Design at the University of California, Berkeley.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Daniel Tal</B><BR>Landscape Architect, RNL<BR><BR>Daniel Tal is a landscape architect with over 9 years of experience. Daniel uses SketchUp extensively in modeling projects for his employer, RNL. Daniel has provided training seminars on SketchUp best practices to Architecture and Landscape Architecture firms around the country. He is currently writing a book on SketchUp and Landscape Architecture for Wiley Publishing due out in April of 2009.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Mason Thrall</B><BR>3D Data Specialist, Google<BR><BR>Mason started with @Last Software building many architecture components for the SketchUp 5 release. Since then, he has been working on 3D Data for Google Earth. Mason is a graduate of the Architecture program at the University of Colorado.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Mitchel Stangl</B><BR>Owner, Stangl Associates<BR><BR>Mitchel has over 28 years' experience in heavy industrial and commercial design, as well as in project management as a mechanical engineer. His experience includes Alaska pipeline construction, remote village schools, design of minerals processing facilities, and ferrous and non-ferrous recovery systems.<BR><BR>Since 1989, Mitchel has specialized in designing industrial process facilities. Mitchel discovered SketchUp V2 in 2001, while searching for more user-friendly CAD and modeling software. He has been a dedicated SketchUp user since. He continues to use and advocate SketchUp for the development of detailed and complex design models.<BR><BR clear=all>
<DIV style="PADDING-BOTTOM: 10px; PADDING-LEFT: 0px; PADDING-RIGHT: 10px; FLOAT: left; PADDING-TOP: 0px"></DIV><B>Brian Woodward</B><BR>Director, Informatix Software International Limited<BR><BR>Brian Woodward, BSc, trained as a mathematician at Bath University in the UK. Liking the city of Bath (and not too enamoured with the thought of working for a living) he decided to stay for three years investigating the “response of an infinite elastic plate to a localised source”. At the end of the research, the decision was made that an academic life was not for him, so in January 1983 he joined a small company in Cambridge called ARC, as a software programmer.<BR><BR>For the last 25 years Brian has been involved in the research and development of 3D software, aimed mainly at the AEC market. He has written hidden-line/surface algorithms, solid modelling tools and much more. Today he is a director of Informatix Software International Ltd and is responsible for the development of MicroGDS (a windows-based CAD system) as well as the award-winning 3D paint program Piranesi.<BR><BR></DIV>
建立和谐家园,事无巨细,您都可以直接联系管理员。24小时投诉热线:138825688 QQ:138825688  brian@sketchupbbs.com
www.SketchUpBBS.com

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Rank: 4

SUBBS推广勋章

发表于 2010-8-23 23:20:59 |显示全部楼层
什么意思啊,老大能否翻译一下。不知道SU8何时面世?

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Rank: 1

SUBBS推广勋章 SUBBS支持勋章 SUBBS元老勋章

发表于 2010-8-23 23:39:40 |显示全部楼层
精英····希望su越来越强大 我们的设计 我们是su 我们的bbs  加油
五年买车 十年买房

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Rank: 6Rank: 6

SUBBS推广勋章 SUBBS元老勋章 SUBBS-VIP勋章

发表于 2010-8-23 23:50:09 |显示全部楼层
应该多请些各个方面的实际应用的人去发言,还可以开个网站让广大网友各抒己见
人生就像一杯茶,会苦一阵子,但不会苦一辈子!

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Rank: 6Rank: 6

SUBBS元老勋章 SUBBS支持勋章 SUBBS推广勋章

发表于 2010-8-24 01:40:26 |显示全部楼层
本論壇也有很多菁英
有沒有邀請我們啊!!!!

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